EmpireLand
  • EmpireLand Whitepaper
  • Landscape Overview
  • Game Feature
    • What makes Empireland apart from other P2E games?
    • The Story Begins
      • 6 Kingdoms of Manohorg
    • NFT Economic
      • Hero System
        • Hero Creation
        • Mercenary Collection
          • Rogue
          • Crusader
          • Centurion
          • Death Knight
          • Paladin
          • Dragonslayer
          • Unique Heroes
        • Trait
      • LandLord
      • Royal Army
      • Unit Package
    • PvP Mode - elevated Battleship online
      • Starting the game
      • The Battlefield
      • Rock-paper-scissors system
      • Diversity of units
      • Decision of Fate
      • Tax
      • Tournaments
    • PvE - multiple modes to keep players stick to the game
      • Story Mode (Daily Quest)
      • Challenging Mode
      • Clan Battle
    • Scholarship
    • DAO concept
      • Empireland Treasury
      • Landlords
      • Treasury of kingdoms
      • Citizens
  • More
    • Tokenomics
    • Roadmap
    • Social
    • FAQ
    • Guide
      • Preparation
      • How to mint
    • Branding Materials
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  1. Game Feature
  2. NFT Economic

Hero System

Empireland is different from BSC games where you have to roll depending on your luck. If you have low level/common heroes, then you earn badly compared to those epic/rare heroes. Because heroes’ ranks are limited, RnG factor affects your luck heavily. In Empireland, we want to create a balanced game, yet still require luck to make players feel excited.

Hero CreationLandLordMercenary CollectionTrait
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Last updated 3 years ago