Hero Creation

Each hero minted possesses various sets of traits (including weapons, necklaces, vambraces… etc). Each trait increases your hero’s power in the game, which gives back higher rewards. Because we have much more traits compared to other Play-to-earn games, RnG factor will be balanced better.

The Unique Heroes in Empireland will be limited to 10,000. Each hero generated will be unique and ranked based on the rarity of their traits as below:

Common - Uncommon - Rare - Epic - Legendary - Mythic

Heroes minting RnG is still a part of the game. More rare traits will increase your heroes’ power however it is not the same in every case. We also created the power system which aims to push the rarity index to another level. For example: if your hero is minted with 7 common traits, he is not weak at all, instead he’s one of the strongest heroes in the game (called Heroes Collection). But another hero who has 6 common traits and 1 mythic trait is still weaker than the former one.

Heroes Collection resembles how the traditional RPG games like World of WarCraft or Diablo created Class Set. There will be only 6 Heroes Collection from the beginning (named below) and we are going to release more Heroes Collection in the future, collaborating with other brands in order to increase the diversity of Heroes in the game.

Depending on how many players join the game in the future, we could open more Heroes Sales. However, they won’t be the unique ones and will only be traded on in-game marketplace, instead of trading on secondary exchanges like the first Heroes Collection.

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